Been working on this guy for the past couple of weeks and here’s the progress so far. Tweaked anatomy a bit, added the cape, redid the kilt, added accessories…Pretty much done with the high poly at the moment, should tweak some stuff here and there, maybe add a thing or two, but then it’s retopology time.
Started modeling this character based on awesome concept art by Eduardo Tanka (@bonzogalactico). I plan on finishing the high poly sculpture soon so I can retopologize, get some textures and animations and get this dude into Unity. Don’t know how I’ll handle the cape though. Thought about using Unity’s Interactive Cloth since I wouldn’t have to animate it by hand and would get a nice dynamic movement.
Not much going on, just a speed sculpt of a head I did while idle at work. Started from a sphere and took a couple of hours to make which is definitely an improvement from the previous heads I did.
Edit: Fixed the eyelids a little, I think it looks much better. Still keeping the previous pictures for future comparison.
Finally got to work on this again after many months of it catching dust in the dark corners of my hard drive. I wasn’t quite sure what to do with it, I thought maybe it’d be a good idea to retopologize it and make it game res and all, but I figured it would be better to just finish it as best I could, I feel it has run it’s course and I wouldn’t learn much more from it anyway. Better get this finished and out of the way so I can prioritize other stuff. I’m quite happy with it as it is, but I might change a few things here and there, so it’s not final.
Done this over the course of a few days while following the Digital Tutors’ Automotive Modelling for 3ds Max training. While it’s a great course i think it was sort of rushed out. In future car models I might make I’ll give a LOT more tome to some parts I feel were rushed through in the DVD. Anyway, the course covers modelling and explains very, very briefly the rendering of the cover model they show (which I found to be somewhat misleading), so this is as far as I got with materials and render set-up. It’s not bad, but it’s far from good. As soon as I can I’ll watch the 1h DVD from Gnomon about automotive rendering and see if I can produce better results with this model.