Birdman WIP 2

Been working on this guy for the past couple of weeks and here’s the progress so far. Tweaked anatomy a bit, added the cape, redid the kilt, added accessories…Pretty much done with the high poly at the moment, should tweak some stuff here and there, maybe add a thing or two, but then it’s retopology time.





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Birdman WIP

Started modeling this character based on awesome concept art by Eduardo Tanka (@bonzogalactico). I plan on finishing the high poly sculpture soon so I can retopologize, get some textures and animations and get this dude into Unity. Don’t know how I’ll handle the cape though. Thought about using Unity’s Interactive Cloth since I wouldn’t have to animate it by hand and would get a nice dynamic movement.

Cartoon head speed sculpt

Not much going on, just a speed sculpt of a head I did while idle at work. Started from a sphere and took a couple of hours to make which is definitely an improvement from the previous heads I did.

Edit: Fixed the eyelids a little, I think it looks much better. Still keeping the previous pictures for future comparison.

Fisherman – Composition Test

Finally got to work on this again after many months of it catching dust in the dark corners of my hard drive. I wasn’t quite sure what to do with it, I thought maybe it’d be a good idea to retopologize it and make it game res and all, but I figured it would be better to just finish it as best I could, I feel it has run it’s course and I wouldn’t learn much more from it anyway. Better get this finished and out of the way so I can prioritize other stuff. I’m quite happy with it as it is, but I might change a few things here and there, so it’s not final.

Ford Mustang – Studio Test Render

So I watched half of Jeff Patton’s Automotive Rendering DVD by Gnomon and it’s very good. While this render is nowhere near perfect it’s a lot better than my previous attempts (see previous post), IMHO. I still need to tweak materials and everything, the car looks a bit plastic for my taste.

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Ford Mustang – Test Renders

Done this over the course of a few days while following the Digital Tutors’ Automotive Modelling for 3ds Max training. While it’s a great course i think it was sort of rushed out. In future car models I might make I’ll give a LOT more tome to some parts I feel were rushed through in the DVD. Anyway, the course covers modelling and explains very, very briefly the rendering of the cover model they show (which I found to be somewhat misleading), so this is as far as I got with materials and render set-up. It’s not bad, but it’s far from good. As soon as I can I’ll watch the 1h DVD from Gnomon about automotive rendering and see if I can produce better results with this model.

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