40 minute sketch during lunch. Based on the awesome art of fightPUNCH.
Another quick study, trying to get a little more detail with wrinkles and stuff. Somewhat inspired (not to mention intimidated) by Tom Parker’s speed sculpt videos. It started really cartoony as it was based on a doodle I did at work but I couldn’t get the proportions right, the style didn’t translate from 2D to 3D as well as I thought it would. I made it a bit more realistic and it was stuck halfway through.
Finally got to work on this again after many months of it catching dust in the dark corners of my hard drive. I wasn’t quite sure what to do with it, I thought maybe it’d be a good idea to retopologize it and make it game res and all, but I figured it would be better to just finish it as best I could, I feel it has run it’s course and I wouldn’t learn much more from it anyway. Better get this finished and out of the way so I can prioritize other stuff. I’m quite happy with it as it is, but I might change a few things here and there, so it’s not final.
Wow, it’s day 4 already, I can’t believe I’ve made this far, gotta say I’m really proud of myself. For today’s entry I ditched the cartoony style of the last couple of entries and tried a more realistic and exageraed approach, wanted to give it sort of a comic book feel, but I’m not sure if I’ve succeeded.
For the last previous tries I used a ZSphere structure as a base mesh, and while it did the trick, the polygon density was all messed up. As it can be seen in the animated gifs there are far more polygons on the shoulders than on the face, where it matters the most. So I tried making my own basemesh, and while it’s not perfect it worked a lot better.
Edit: Had to put one more picture of it cause I think it looks badass and that grey material I chose doesn’t really do it justice. Screw you MatCap_Grey, I’m never using you again! 😦
Edit #2: That’s not the deafault MatCap_Gret material, but a M_Grey matcap I found somewhere around the internet. Maybe it’s a default material too, but I’m so used to using 3rd party materials I just don’t know anymore.
Damn, three days in a row, I hope I can keep it up. I’ve followed on yesterday’s cartoon trend, although this time I think I’ve cared a little more about the actual muscles and proportions, I don’t think it’s as deformed as yesterday’s, but it’s definitely a cartoony approach. It was supposed to be a sheriff/cowboy thingy but turns out I’m sleepy and bored and I’ve spent too long on the head to care for accessories. Maybe someday I’ll pick up on this…
There are these guys at ZBrush Central and CG Society that get together and try to take at least an hour a day to practive ZBrush. I felt like joining in so I gave it a shot. I’ve gotta say I’m not happy with the results, not only it took me like two hours to get this piece of shit done I think it looks awful. But making shitty art is part of the way, so there’s something to be learnt from this. I hope I can post something in a month from now and see some improvement.