40 minute sketch during lunch. Based on the awesome art of fightPUNCH.
Been working on this guy for the past couple of weeks and here’s the progress so far. Tweaked anatomy a bit, added the cape, redid the kilt, added accessories…Pretty much done with the high poly at the moment, should tweak some stuff here and there, maybe add a thing or two, but then it’s retopology time.
Started modeling this character based on awesome concept art by Eduardo Tanka (@bonzogalactico). I plan on finishing the high poly sculpture soon so I can retopologize, get some textures and animations and get this dude into Unity. Don’t know how I’ll handle the cape though. Thought about using Unity’s Interactive Cloth since I wouldn’t have to animate it by hand and would get a nice dynamic movement.
Almost done with the texture on this guy, it needs some work on the hands, a final design on the shirt as this one’s just an attempt at a symmetrical design (oh boy do I regret unwrapping half the shirt). I might redo the shoes unwrapping and texture it again, it’s got some ugly ass distortions in some places and I think I can make it a lot better overall. Eyes and eyebrows are on floating planes so I can easily manipulate some simple facial expressions.
New updated on this guy’s texture. Worked on the face, hands, belts, hat, boots and made some changes on the pants. Not much to finish the diffuse now, and I’m eager to finish it so I can dedicate some time to the specular map, I really hope it’ll help things pop out a bit more. I was stupid and did lots of things wrong with this model, it’s one of those cases I wish I could just go back in time and do some things differently. I’d have taken better care of the UV unwrap, for one. Most islands could use some straightening and stretching to use more space and not distort straight lines. Still I’m pretty happy with the results. As usual, comments and crits are welcome, as harsh as they may be.