I’ve been working on this character for quite a while now but havent posted anything here until now. It got stuck at a stage I absolutely hate – retopology, UVing and baking – but that it’s necessary so fuck it, finally got it done. Tri count is a tad high but I wanted to give enough geometry to folds so they’d deform nicely when animating. I considered lowering the poly count a bit but it sounded like too much work for nothing at this point, and it’s not even terribly high considering games nowadays. Below are some value studies so I can decide on the contrast before thinking about color.